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cover of Episode 002_Disney's Aladdin SNES & SEGA
Episode 002_Disney's Aladdin SNES & SEGA

Episode 002_Disney's Aladdin SNES & SEGA

00:00-47:58

On today's discussion, James and Alec revisit the adventure of a fellow Street Rat! Disney's Aladdin on both the Super Nintendo and the SEGA Genesis. Two very different gaming experiences from the same source material! Recorded in Apr 2023

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Two friends discuss their childhood memories of playing the video game Aladdin on the Super Nintendo and Sega Genesis. They compare the two versions and discuss the differences in gameplay and graphics. They also talk about how the games mirrored the events of the movie and how the Sega version had more violence with Aladdin wielding a sword. They also mention the use of passwords in the Super Nintendo version and the busyness of the Sega version. They conclude by discussing the overall quality of Disney games and how they were often marketed towards kids. Is it will for me like a rundown did of the cheese of my cheese experience my cottage cheese experience All right. Let me let me get another mouthful. It reminds me of Like babybel Okay. Yeah, I could see that which delicious by the way, like what's the liquidy bit like I do with the curds over I You know who else like cottage cheese a lot Prince Ali handsome as he Ali Ababa. Yeah, he was a big proprietor for a cottage cheese and with that segue I Welcome back to three two one backlog on today's episode We're going back to 1993 for my own personal nostalgia with Disney's Aladdin on the SNES SNES and the second Genesis, it's staying in today. You boys are street rats. That's right, dude We're street rats. Okay, what what an intro man? Thanks, man So why'd you pick this game? This is one of the earliest? Movies from game that I had ever seen yeah, not the earliest but probably the earliest that I forced my parents to Play the VHS tapes so much that we're pretty sure it broke Okay So when the game came out and I was able to like hold the controller and play it on my own Same thing. I would probably burn that cartridge out just so much and I had finished it But I know you hadn't I wanted to bring that to the podcast to kind of share the love that I had for the game itself, and I love the Aladdin story and the game that I was familiar with was the SuperNintendo version right and then you said hey, do you want to play the Sega one? Also, and I said, hold on. What are you talking about? And and for those that are listening to these episodes we'll find out that I know nothing about old games I didn't know that existed the Sega game the Sega the Sega game. I knew the Sega Existed but I didn't know there was an Aladdin game For the Sega. Yeah, and we didn't have internet to the degree we do now So there was no way I would know about that without somebody else playing it. No one didn't Yeah, that's that's kind of a crazy thing, too I feel like a lot you would expect them to be similar. We'll get into all the different, you know intricacies of everything but it's kind of crazy to me they were different publishers entirely the Sega was done by Virgin Games and the Super Nintendo one was Capcom which is still around still making games today I don't know Virgin Games is looks like they might be an online casino. So we'll probably or an airline Or a mobile phone company. There you go. Maybe they kind of do everything but if anybody is familiar If anybody's familiar with Tommy Tallarico, he did the music for Sega the Sega version I just thought that was kind of interesting. I always joke about Tommy Tallarico He does like video games live and I think he did Earthworm Jim and he invented like a out-of-date mobile gaming console But I just thought it was interesting because I had no idea and I feel like the music was really good in the Sega version Good job, Tommy Good job, Tommy. Good job for sure. The music is definitely one of those. We're definitely on my notes The music itself was very good. I didn't quite like how they Ordered the music they put with what levels yeah, but breaking it down and separating it from the game the soundtrack from the Sega Aladdin was Amazing. Yeah, there's no way that was Tommy's fault. Oh for sure. I Noticed I think the game got a the Super Nintendo one I saw it got like a six point five out of ten Which is crazy because I think this game the Super Nintendo one I feel like both of them are pretty renowned games like it Everybody that had a Sega or a Super Nintendo they were like the age to play these games, you know They were like, you know six point five from Craig Harris at IGN man. Come on Craig. Come on Craig Come on, man. This is our childhood dude. Don't be don't be squashing it And I was wondering about those ratings like, you know on our on our last episode We were rating it based on like how we take games today. I mean did Craig did Craig? Did you play when you were a kid? Did you get? Craig Harris at IGN if you happen to be listening go ahead and email us and let us know because you know We were very interested to hear a lot more You might have mentioned it in the review I didn't really read it I did just see a six point five and I pretty much said sorry Craig probably wrong I don't think you're probably wrong probably so I remember we had we had played in in our youth a little bit It was it was a classic case of you know, one person playing it and maybe another person watching Yeah, it wasn't two-player. So so going back to playing it now How'd you like it? It was good. You know, I kind of the same as you I feel like I had some pretty fond memories of it when I was a kid I remember like with the invention of the Internet We got the password codes and like we were kind of I mean for me There's no way I was making it to some of those later levels that I remember or maybe just ninja I don't know But I feel like I feel like the Internet kind of allowed me to see more of the game using password codes It was good. It was a very tough game And for those that don't know that this game had a really interesting mechanic that I kind of forgot about until playing it again You you would get as far as you can in the level and if you you know got hit too many times They got knocked out or died or however you want to phrase it You had to start the level over again But if you got to a certain point the game would actually kind of like reward you for your success and give you a little for character for characters from the From the Aladdin world like a little password So if you got farther and then it didn't save or whatever was you could plug in that password again And it would take you back to that section So that was really neat now. We just we save it and then we go back to our save point Yeah, but this you could actually go and and if you were given by your friends like hey The password for the last level is you know that I did that Oh, yeah that in and you could play it yourself and not have to go through all of it So it was an interesting thing, but the game itself actually rewarded you for that for getting to a certain point You probably had a notepad with something scribbled on it. Yes, I did You probably thought Aladdin wrong. Oh for sure. I even even going through these notes I would I alternate if it gets too long to do these. Oh Speaking of the password thing it wasn't in the Sega one, which is interesting because I feel like they both would have benefited from it But I don't I don't remember seeing a password one on the Sega Yeah I kind of I guess that was cool though because like if you were Better at the game than I was you could you could give me the password and make me feel like I could still see the End of the game or whatever, you know, right, right I think there were some negatives to using the passwords though like I feel like you you could acquire like 99 apples or what, you know acquire a higher number of the Consumable apples that you throw there's a ranged attack of the game. Mm-hmm I think you if you type in the password, there's no way for the game to know you had 60 to 70 Apple saved For the later level, so I feel like you're definitely at a disadvantage you being better at the game Is a is an advantage for the player so that's kind of that's kind of the kind of the trade-off, right? You know Do you want to skip ahead or do you want to play through and gather those resources or skip ahead and and you don't get them? Which contains like real life. Hello. Yeah, exactly Okay One I Want to try and separate out our discussions from the two, but I think there is going to be a large discussion in the differences Of them. So I think it's going to be inevitable where we we're going to start comparing them. Yeah, it's more often than apples oranges but I will say one thing in my opinion loving the movie so much as a kid the SNES version though less In earlier game it had less things you could do which I'll talk about in a minute I think it kept to the theme of the of the movie in the order that the movie played out very well Versus the Sega it almost felt in some some instances backwards from the levels you the the levels you were in the order in which the levels were presented to you and The even the background Music that the level was accompanied was in a weird order best example the first level of the Sega version It had you're in the streets of Agrabah and all that You're you're running around you're running from the guards and all that just like the SNES version But the music in the background for the Sega version is the song Prince Ali which is like halfway through the movie and they have no connection being It's weird to have that music so close to the beginning if you didn't know that if you didn't know the movie It's not that big of a deal knowing that story. It was just very noticeable I don't think I don't I'm pretty sure I didn't notice that I liked the music better in the Sega version But like it was it sounded better. I guess. Oh, yeah, I didn't notice that like, you know the misplaced track I guess maybe the and again the if you remove the music from the game the music on the Sega side was Leaps and bounds Yeah better than the killer ego. Thank you, Tommy It was just weird placement, but I do think if you want a playing experience that more correctly mirrors Yeah, mostly resembles or mirrors the how the movie played out that the Super Nintendo version is almost to the T Yeah, like I was playing it through and in the back of my head. I'm kind of like Replaying the movie in my head as I played through it and you can go from start to finish it it lines up almost Perfectly. Yeah, there isn't anything to me kind of piggyback off of that I like we took notes as we always take notes on these games to anybody listening So that's kind of just it makes sense to do that The game felt I put that it felt more like the movie and I want to expand on that It's not just for on a logical events that occur the game just kind of you know In the in the Super Nintendo version your attack here I feel like you run and it's like faster pace, especially in the beginning You're kind of just going really quickly and you're jumping around and like kind of you can kind of just avoid things and escape And that's kind of the way he did in the in the movie He's just kind of you know Avoiding things singing about being a street rat Mm-hmm, and it just felt kind of like that like almost like the game played in sync with the music I guess I don't know that well I mean that was the way it felt for me like it was Heavy on the platforming you're kind of jumping around avoiding the arrows and the attacks and stuff like that And I just it felt in tune with the music and stuff and that's the way the movie was like, I don't know I feel like I'm tangency about that But that's what I take from that of being looking at like running around and dodging stuff Yeah on the Super Nintendo versus the Sega where right off the bat. Hey guys, Aladdin has a sword I think I'll let it murder. Yeah, like so you're going from the Super Nintendo, which in my opinion much closer to movie Right not violent from the main characters standpoint Aladdin's not swinging swords at people but in the second one, you know loading into the first level of the Sega version I'm like a lot of got a sword. I'm like what is going on? Yeah, it was and again going back to that movie. I was surprised So when I came back to it, I played the Sega game first I just was let's play the Sega one haven't ever played it before and I remember thinking like I don't remember Aladdin having a sword That's when I kind of looked in and saw that they were made by different companies. But yeah, I was I was very Shocked by him having a lot and never had a sword Abu did in the movie when he pulled one out of the guy's throat in like Yeah Referring to a murder Oh, yeah, it was like a sword swallowing source while he pulled the sword was out and then sort of swing the guards all the Guards got scared like you've got a sword. Come on. We all got swords. Oh, yeah. Yeah, that's right. So yeah, but I'll add never If I'm remembering in the animated movie, I don't believe he ever bared a weapon now that being said I did not watch Aladdin 2 Or the animated series because I had grown up Like I maybe saw Aladdin 2, but I don't remember Yeah, I think a lot into Jafar came back at some point but I don't quote me on that Yeah, he seems like a staple character in the series Jeff boy. Yeah, dude. He was uh, he actually in the second movie. He was Jeff farther Just a little further did Jeff further away All right with the swords I felt like that felt more like a platformer type of game like that I guess I felt like it was easier for me. Like I it just it felt Picking it up and I could get into it easier. It felt more like the other games I'm very big on the the original like Super Nintendo Donkey Kong Country games and you don't have a weapon But you do have an attack. It's not just like throwing an apple. But yeah, it felt like easier I guess for me to immediately get into it wasn't heavy plot as heavy on the platforming Yeah, so I just thought that was kind of and then there were like the guys throwing pots out of the window I just got curious you could just cut him with the sword You jump up and they're like just constantly raining down pots on you You can jump up and attack them, which I thought was wild, you know playing through the Super Nintendo one. There was They didn't throw anything out. There were comparing the two again briefly the Sega version was extremely busy. Yeah. Oh, yeah. Well, you're so much. Oh my lord. There's It was so busy you brought us he decided to be Cut his way through. Yeah, you know, but when I played through the Super Nintendo again there were these guys that would poke their heads out of the window and I didn't think anything of it on the first level and then we're relearning the game dying a couple times going back you can actually In the Super Nintendo version of attacking you can jump on them and help you help propel yourself up Yeah, which was a big thing so they definitely have some similar mechanics but the simpler of the two Definitely was the SNES Sega had so much going on in comparison I mean just just alone, you know When you're climbing up stuff you can still like throw your apples and things on the Sega version whereas on the SNES If you're not doing anything firm or happen to be jumping and and not like in the middle of your jumper in the middle of your Land you can throw stuff. Other than that, you're kind of out of luck Would you say that Sega does what Nintendo oh boy, oh Yeah, it looks like they okay. I just I just glanced it looks like the Sega game came out 10 Literally 10 days before the Super Nintendo one. So it's not like they were really by one or another Yeah, same year 10 days apart. That's wild And and and again, I had the Super Nintendo Back then I did not have the Sega. I don't know what that was Yeah, but just just seeing them playing the nexus of the graphic quality alone. I mean, yeah, they're both pretty pixelated but I mean the Being being that close together and that in release but that far apart in like graphical quality is Wild well the Sega I think was more powerful. Yeah, I was like the thing Yeah, I had like a better graphics chip as well as a better Like sound chip, I guess which is you know that that's evident man. Yeah, it was it was cool I know you had mentioned like this in your notes. I think you did there's like objects in the foreground Yeah of the Sega version. I thought that was really cool It would kind of obscure it but it also added a ton of depth visually to the game Oh for sure, and I liked that a lot too because like again I'm super big in the Donkey Kong Country and that was the only other game I mean Super Nintendo one of the only other games that I remember from back then that actually had objects in the foreground There's even like a part a couple parts where you run behind like a rock or something It's not an object fully in the foreground, but it really does give like a ton of depth to it I thought yeah, it's definitely them playing with the idea of 3d before they could do 3d another In the Sega side what they they tried this it was one of the later levels I think when you're getting close to fighting with Jafar one, there's there's a Hazard on the field where it's a Ball and chain that's swinging back and forth, but it's not swinging from left to right like you would expect on like Mario For example, it was going from the background to the foreground So the and you know Graphically what's happening is just if the balls getting bigger and they get smaller to move away and maybe some shadows there But but it was you know well enough with the with a style to look like it was moving through space So they definitely were really reaching for that 3d effect And I think they for what they had they did a really good job for it. I like that too I do remember that I felt like it was kind of ugly looking the swinging ball thing specifically I do I mean that was another thing like I feel like that was definitely exclusive to the Sega Not to say that makes it a better game. I think they went for it though I think they could have easily trying to trying to make it have that semblance of 3d was too difficult they couldn't just maybe a swing side to side and You know, you could have had you would have to dunk over or jump over something. Yeah, but but the fact that they tried doing it I think What they took a shot in other games probably did it better, but at least they went for it Yeah I guess back then to like Disney game Was probably a pretty big game like you know how there were a lot of duds on at least on the Super Nintendo there were Like we definitely had some dud games Okay, sure but I think like they probably had the budget considering the success of the movie and everything so they really That's probably part of why it was a good game It's not like now where a lot of games like are just they might be based on like I feel like back then Games based on a movie like especially kids movie were good like Like Lion King From that one, but it was like a graphically good game It was impossible, but I think I think just like right past how much I played Aladdin the Lion King Platformer was right behind that Yeah, I love that old didn't Disney stuff. It was it was yeah amazing that all I completely forgot about that If there if there ever was an Xbox Disney game right now It probably sucks like it's probably bad It's probably just some third-party studio pinning it together slapping Disney on it, and they made it You know I don't know for sure I know during like we era man if you had like a Disney game It was probably terrible I think I think I think the probe my take on that kind of you know Backing out from from the fact that it's Disney and what you're getting for the money you pay Kind of what we talked about with the Wind Waker episode it was just to a certain degree was marketed for kids my son Seven years old he has a Paw Patrol game. It's a platformer, but it's for the Xbox one It was a brand new game on a big platform Or excuse me a big system Xbox right it is the simplest game But it was it was high dollar because it was for the next the newer Consoles and stuff you and I would not get any enjoyment out of it, but it was not marketed for us It was marketed for the kids, so I I definitely think that while we're doing this podcast I'm trying to watch what it's marketed for as well, so I think that really plays into it They yeah, they could if they made a Disney game for the older gamers I think Kingdom Hearts will probably be your best Disney example where Disney was involved I I love Kingdom Hearts, and I but I don't know the lore or the No, I'm a developer or like the developing behind it, but I mean if Disney's involved in all that stuff That was a really good game. Oh, yeah, but it was also made for the people that like JRPGs and also like Disney so I see I Really, I feel like I went on a tangent. I am our viewers talking about this nothing like you know Disney's quality or like yeah No, yes, triple-a for sure and and nowadays. I mean When there's so many other Entities that are partnering with Disney pretty consistently That is just owns everything that is yeah very true. Does Disney own Pixar or are they still separate because like the My son has a Incredibles game. I think it's actually Lego Incredibles, but yeah according to the first Google search There we go so yeah, I mean I But yeah, I think we'll definitely be able to speak more on it as we get more of these games But just looking at our backlog do we have any other Disney things coming through other than Kingdom Hearts because that's all I know I did Yeah, Kingdom Hearts is on the list there might be some more in there that maybe we don't realize or Disney well actually Because I'm pretty sure this came out after Disney bought them Star Wars fallen orders on mine, and I'm pretty sure I came out after they acquired it Yeah Can we get can somebody find a mod or make a mod of like Mickey pulling out hookers from the from the catalog or something I think I think I think we're just I think we just lost our Disney sponsorship, sorry guys. Oh, sorry Disney. Oh, man. All right. I guess we should get back on topic So they're level design It's Seamless seamless segways perfect the left for me on now. We're I've said everything I need to say about for me Nope, I'm not gonna say that yet On the Sega side the level design. I think came down and just it mediocre in my eyes because of the music and I the because the music was so heavily seen I mean I Kind of how I was playing for the first one and having the movie go in the background of my head when I'm playing the Super Nintendo version on The Sega version. I'm mouthing the words to the song while I'm playing the second. That's how Lowe's Tommy made it To to the movies music, right? Yeah, but because it was so close and so well done When it's in the totally wrong spot within the story it Would again for me it threw me off it detracted. Okay. Yeah If I think I think I would have enjoyed the levels better if it was just generic music or if it was silent Dude, silent would be maybe not maybe not something, you know But but I think if it was a little more Generic the level design for me would have maybe gone a bit more because they were good levels But as a full-playing experience The music was a big part of that atmosphere and that that experience of the game that it did it had a disconnect Well, I think that's also I mean the music is integral to the movies and also your childhood memories Like you probably know all the words even though you don't listen to them daily The deaf ones are still listening Did you Okay, so the genie that's obviously kind of what we're like, I'm gonna segue super well here the the genie level I don't remember the genie putting you inside of a lamp and murder trying to kill you in the movie though But that was a Super Nintendo one and he said that they generally did a better job SuperNintendo when I was playing through it because I did get back to that without having to look up any cheat codes or Passwords to skip ahead. I got to the genie level on my own accord Same and I don't remember him putting you quote-unquote in the lamp, but he did right? I don't know. Are you talking about the movie? Yeah. No way. He doesn't in the movie. No, he's in the game I see I I didn't either I missed a screen because I have kids and they come in they you know Pull my attention. I didn't register that I Registered it from the movie where you're you're still in the cave of wonders But he's like introducing himself and which is very theatrical and over-the-top very colorful So when I was playing the game in again, unless I missed a screen Which I very well could I was seeing it as the game's representation of that very? Robin Williams rest in peace heavy Scene from the movie where he's kind of like introducing himself as the genie, right? I look there wasn't a scream. Okay. Yeah, I'm trying to like very quickly Discreetly like investigate that declares Aladdin as his next master first. Okay, I don't I'm reading the whole yeah But first he invites Aladdin into the lamp. I don't remember Wow Yeah, but it may have been like the text that comes across the screen on the beginning of the levels It could have been something like that. So yeah, you go he does he puts you in his lamp I thought that was pretty strange But that was my like I couldn't even beat it when I tried playing it as an adult I had to like, you know, love like level codes past it. It was just too that I liked it so much Yeah, that was probably one of the not the most but one of the busiest There's a lot happening on those screens It was cool. It was very it was it was unique to the Super Nintendo one and it was like It was just crazy man. It was it was zany you would say over short I like yeah, I liked it I really like how the specifically remember a part where the genie appears and he's like creating clouds and rings on balloons You and cards for you to like jump on they function like a trampoline Mm-hmm, and I jumped and I fell and I died and the genie just like drops his arms and his jaw drops, too And he's like like super shot like yeah, you killed me dude. Like you What did you think was gonna happen? But he just looks so distraught like oh no now, you know, I just thought you dude you ain't never had a friend like him you know, I Look at that picture right now and it's it's yeah that was very hard to capture too because I like I had to like know I was gonna die and like have my phone like camera ready to quickly take a picture of it of the Screen like when it popped up, but yeah that day. I just wanted you to maybe maybe when this comes out We'll post that picture somewhere. So yeah, it'll be it'll be the thumbnail Man oh, yeah, you know another cool. I want to say this. I don't remember this as a kid in the Super Nintendo version There's the sheet you can get and use it like a slow parachute. I knew come on Yeah, I know. I think I used it back in the 90s But yeah my current playthrough I completely forgot and I kept picking up this item Yeah, and I was like, oh, it's like a it's like a piece of papyrus or like I like a parchment or something I'm like, I Had no other day Yeah what it was and then like right when you started talking cuz I could be we try to leave it on the podcast, but Inevitably, we're pretty good friends. You're all right We'll talk about stuff and and you're like, hey Do you remember the sheet and like right as you start talking about it? I started remembering that like hovering slow fall mechanic that I can raise it up this time It's crazy that you can just completely miss it And I think I don't recall seeing anywhere other than like the very first level It seems integral to playing this game successfully. Maybe there's a challenge run you can do the no sheet challenge run. I Just I mean, I think you keep it through the whole game and I feel like it's you need to have it I mean, especially the genie level. I didn't didn't know you could use the sheet. I never accidentally hit the button to use it but man I feel like the genie level would have been Like I almost want to go back now that I know and I bet you up probably like hundred and do better. Yeah No apples challenge. No, I think I think these older games and I know you collect them but a lot of these games back then they were like sold with or you could soon after the release get like a Guide for it and I wonder if kind of thinking back I we would have never got a guide by my parents couldn't always afford the the stuff It was a miracle We had a Super Nintendo to begin with, you know I wonder about some of these old games with these mechanics that are not necessarily hidden because when you get this sheet it puts An icon on your screen But it doesn't tell you like oh, hey you picked up this item. This is how they're my great you just have to kind of like noodle around with it or accidentally find it or You want to get real nostalgic here I really do You can look up games database org has the it's like an effort to try and keep track of all this old stuff You can look up the original instruction manual for the game Oh, wow and so I guess if you but again like I mean I never I Think I only ever bought like a couple like maybe two or three games new where they actually came with the manuals even back then So you would never have known it, but it does say and it's a rug. It's not a sheet. That's not how rugs work It's a rug and it says you'll be able to use it to glide through the air So I didn't know that but yeah Kind of cool to see that like knowing that that's the thing that's like most games don't even have that access to that anymore But yeah Integral thing get the rug pretend. It's a sheet Yeah So a quick quick quick tangent, I'm sorry to be realist, but I'm looking at our discord here Between the two of us my last image you shown do you see the little goofy Easter egg there? Yeah. Yeah They have some Easter eggs in there. That's why I put that in there and It didn't register for us I saw the crab and I just kind of yeah, we were making a joke about a little mermaid But that was it. I didn't notice the goofy after that. Yeah, so that's what I Wanted you to see those so you know because I noticed the crab but I didn't notice the yeah at all I mean the crab is bad because like the crab is like shrug up in a dungeon Yeah, looking real real for real rough. But yeah, that was cool I loved when cuz I feel like that was that's a very Disney thing to do Oh Easter eggs everywhere Yeah, and I think that's pretty neat. They would even have they even do that in the movies, too I remember oh, yeah when I was trying to find the crab thing again I was gonna go back and take a picture of it, but I was lucky enough to find a picture online There's a scene in the movie where he's like digging in something and Sebastian the crab pinches his finger. Yeah, I think it was the Genie, right? Yeah, the genie. Yes finger pinch. So yeah, they've always been doing that We could we could talk about Disney all day Have you seen like the little fan theories of like don't like every Disney movie is in the same universe and they lay out the Timeline, it's nuts. Anyway, I won't go through all that something goes about it in in in our in our Community page wherever it may land wherever it lands. Yeah, Tommy Tallarico. We want to hear from you What else you got? I know one thing another difference thing. I did like this It was weird very strange choice to put in but the enemy is taunting you like they would stop and like do the like finger Like come and get some kind of thing, you know, yeah, I thought that was a very odd thing I saw that in a Sega game meanwhile in the Super Nintendo one They're just shooting arrows throwing pots at you, you know, they're focused on the murder, but I guess yeah I mean even as we've been talking about this for the last hour or so I'm still surprised that they came out so close together because they seem like they are years apart in Like not necessarily quality, but just what the games could do, which I guess that kind of in kind of Segway I might have touched on a little bit but like the Sega Definitely had more mechanical options. I can't remember if I had more buttons There's definitely more buttons, but just and you could you could do do more, you know It's well to say it does what Nintendo? Sorry, I'll stop no The the last little bit I have on my note as far as the gameplay on the Sega side the final best spoilers for everybody Jafar was the bad guy. I hate to hate to break it to you, but he was the villain, right? And of course in the game, you're gonna have the final boss be the villain of the of the of the world, right? So right in the Super Nintendo following the movie you get to Jafar you fight him as Jafar he then becomes a snake you get to fight him as this big old slytherin snake does the quality of the the visuals look god-awful absolutely, but through the lens of a Six seven-year-old boy. It was the greatest thing I'd ever seen and I remember having a sense of like Like like child panic like I need to beat this right? This is this is the bad guy and I'm in it I'm living the story and playing it again now. It looked horrible, but it was it was a great fight You've got this this. Yeah, it was a good use of the hardware for sure Oh, yeah This big there were some down to on mine when I played it it was like the snake would strike and you could see like The frame rate taken. Oh, yeah, it was it was definitely definitely bad, but mechanically like how the fight Played out was very nice and very To the movie's core of what it was, right? I thought it was great like oh my god a 2023 remake of Aladdin platform that's Unbelievable how amazing that could be. It's funny that you mentioned that because I I did look just for the like the sake of Trying to discuss it. I don't think there's been other like specifically like Aladdin games since then which is wild to me I mean, they just they had a couple years ago the you know Live action come out if I think it did pretty much games. Yeah. Yeah, like not there was no Aladdin HD there was like a Switch Disney game re-release didn't look into it at all But I I saw it had like a three three point five or something like that out of ten They're out of three point five out of five, I guess rating, but probably just bad ports like usual, right? But comparing that boss fight with Jafar same character same bad thing He has the same technically should have the same abilities because it's from the same source material the fight with Jafar in the saga Well, yeah was goofy. It was it was so disappointing so you you make it through the whole platform you get to him and You can either Help them with apples or I think you can come up and slice to him and you can bounce on his head and knock him Down and once you get to a certain point he turns into the snake, but it's Barely bigger than the the hitbox of what the previous human Jafar was Yeah, the SNES version. He is the screen that's when he's a snake you're fighting on his body There's nothing except for fire and snake body. It was a giant snake in them. It was huge. Yeah Yeah, and in this one, he's no bigger than Aladdin. He's basically the same size. So that one It's really disappointing The second thing is it was so difficult to get up close to him because he's like jetting out fire and stuff Which I mean in the movie the the room was on fire, but it wasn't being emanated from Jafar So there was fire present but for the game they kind of went off of like maybe it's being released by The snake so like Jafar is making the fire and there's a little loose there I actually was able to get through it more easily if I had Jafar just out of frame and I pelted him with apples While dodging the fire after it kind of dissipated a little bit and you could beat him by just pelting him from afar It's funny. You want to hear that even the funny like a crazier thing? I was trying to like watch a couple videos of it to see, you know to get a decent comparison One video I saw the guy just stood in place and just threw apples didn't go off the screen or anything Just went like at the bed the Apple throwing range and just stood there and took the damage and stuff like that and just went like Just turboed apples into the eye and one like yeah from full health and like barely survived it But like I mean what a disappointing fight. Yeah, it's you know, I had some issues with it But I mean, it's still a good platforming game all in all. I mean you take the movie out of it It's fine and you play through all that you spend hours playing this and then you get this final boss That is a joke and then literally within like five seconds of Jafar going down credits roll Like hey guys route by and we're done yeah, and they just wanted to get Tommy teller he goes Tommy we Tommy's gonna be our first guest So waiting to hear back from him. Yeah, okay So you had anything else you wanted to say about your like your actual gameplay experience like that or I can safely say the SNES Version has it never really was on my backlog because I did finish it the Sega one I was able to play it so that's now off. I Would probably play the the Super Nintendo version again, and I it was it was it was great I loved it Sega. It's fine as is but with that the history of the movie behind it I think it was a lesser game coming at it from like the source material There's a big game by itself, but with the source material it was a little less for me Do you remember your favorite level when you were a kid like the one that really stood out probably the one I played the most Probably the first level. Oh, yeah, definitely the first level the most I did like the genie level Not not realizing was in the lamp, but I think because I I don't know about everybody else I think my favorite character from that from that movie was was the genie I mean, that's that that was the movie right that was like this Yeah, it was the Interval to the to the story who's voicing and made it all the same. I've been loved a lot probably Williams anything He was in and at the time as a kid not knowing really who that was He was just so energetic and he made that character what it was So I really enjoyed that level because it kind of reminded me of that pure chaos That was the genie in such a good way So I really liked that level and I did like as a sub character The because what he was a character it was a character with the with the carpet I did like when you were on the carpet trying to leave the cave of wonders Even though I was notoriously bad at the level. I didn't like that was Yeah, it was they I don't think they had ironed out really like how like the hit boxes of everything because like the animation Would go to a certain point, but that's not where the effect would occur Yeah, so like you could be touching the lava and you'd be fine But that's the lag time. Yeah But I think I think the genie level is probably my favorite one I think I played it probably the most aside from the SEC the the first from the first level I played the most but I think the one I enjoyed the most was Was the genie level? Yeah, I liked the I think as a kid my favorite level was the like the first one I just think it because it was like a comfort pick kind of like it was fun You just rushed and I felt like you could really just go very quickly through it But now like like now, I think that it's I mean I would say the genie level It's just cool And it's funny that I like that one the best because it's not even like associated with the movie at all Yeah, it just I mean it was just cool. It was fun. It was wacky I felt like it was the imagination of the genie that they did a good job, and it was all it was very original Like you know something that you you don't get in the movie. I felt like it was like new content DLC So you like the Super Nintendo one better you think oh, yeah for sure I mean it was nice seeing the Sega one that I before this little project of ours had never Realized that existed it was nice to see it, but I think the Super Nintendo did a better job. It's weird, man I feel like I'm I liked both of them a lot for like very different reasons I feel like I like if I had to pick one to play right now I feel like I would play the Sega one really I you know But I think that's because I I played the Super Nintendo one a lot And I played it you know as a kid a ton and the Sega one it feels still kind of feels fresh I definitely say I would I I wouldn't put it past myself to like download the Soundtrack of the Sega one and just listen to it because that music yeah good, but for the for the game I'm still I'm still stuck on Super Nintendo. That's good man. Yeah, it's better controller, too For sure sorry guys Okay, so you have anything else you want to add about that not for London I think I think that was a good discussion man. Yeah, I really had a good time playing it, too I I got to kind of play him back-to-back and everything was fresh in my mind when I played it It wasn't it wasn't it didn't feel like work at all even though. It was a very difficult Platformer yeah, I loved it one that I when I wasn't worried about like My son coming in and seeing the game being played that maybe not wouldn't have been appropriate like this was nice You can play the enemy house Well, there is the murders being done on the Sega true true true, but we're not gonna play that one. Oh I'm showing this picture and I like in our discord This was from the I just happen to scroll down a little bit on the images for the instruction manual And I just thought that was funny because somebody There was like an Aladdin's wishes like note-taking section on the manual and you can very clearly see that somebody had put in The the password codes written out so everybody was doing it. That's fantastic. I love that I feel like that's it's cool because this is clearly like some kid had like scanned it and put it like oh Yeah, I love this game. I love the movie. It's still one of my top five movies to this day yeah, so they need to make a Updated graphics version for the live-action that follows it that one a little bit do maybe on Xbox series s That's Updated I mean, I could even talk about the differences between the two movies now We we were this this pocket is gonna be too long. So you thought about that tomorrow. Why don't we? Why don't we wrap the episode up? But you can't wrap it up fully because in the intro we told everybody what in our episode zero we told everybody what we were going to be playing and discussing for episode one and two, but We now want to figure out what we're gonna do for three and four Yeah, I guess we kind of we did a mutual friendship thing and we picked games for each other sort of we're both gonna You know go through them But you want to tell me reveal the game that you picked and maybe a little brief reason. Yeah so if we're coming back to the 2020s everyone so don't don't worry. We're gonna get to Recent games as well as some of the old ones. I picked the game stray for those who don't know. This was a little adventure story Puzzle ish very light puzzle ish game where you play as a cat. I thoroughly enjoyed it It's it's a relatively short game. You can get it done in an afternoon. It's a good like a lazy Sunday game I found it fantastic And I know you would you had maybe seen it or heard about it and there was some brief interest into it So it was definitely on my backlog. I wanted I knew I wanted to play and we were when we were exchanging our backlogs To kind of see what everybody what each other we're looking at. I saw that and I thought why don't we talk about that one? It's a good game just a great game for like if you want to if you got a whole like you got a Sunday afternoon and The kids are out out somewhere or whatever. They're taking care of themselves You can sit down for maybe four to six hours depending on how you know How you play you get done from cover to cover and it's it's a good it's a good experience I'm looking forward to giving it a giving it a playthrough. I think you know given it's a shorter game I feel pretty confident. I should be able to finish it. I hope I'm good enough I know it's not a very challenging game. So hopefully I really have no excuses So yeah, that'll be cool. And then I picked limbo. It's kind of it's a little it's still a new new ish Newer ish older ish game. I want to see what you think about it I played it when it came out. I played it actually on mobile I want to play it on like a modern more modern console whether it's I have it on Steam So I'll probably play it on my Steam deck. I thought it was a very atmospheric game again Not a super long game But I feel like there was a time period where a lot of the smaller like more indie type of games Had a feel like that where it was very, you know It was like mobile gaming was just becoming a thing and I just thought it would be Kind of fun and you know, it wouldn't be a super long discussion either But I want to experience it again and really finish the game because I can't remember that I did beat it on mobile So yeah, I have not gotten into it yet But I've looked at it a little bit because we we you know, we talked to each other. I found the podcast Of course, we've talked to you. We've we've I just met this guy we you know Well, we'll kind of give ourselves a little bit of a heads up on what's going on I've looked at the Steam store page. That's about as far as I've gone. So not a game I typically would have gone for Gary. It's gonna be very scary. Yeah, and I'm not a big horror guy So we'll see how that goes. I might be playing this, you know at high noon with all the lights on so Not that I think that's it. Yeah, we're gonna do stray first and then we'll do limbo So anybody listening to play along to I know limbo is pretty cheap and very accessible to play Yeah, next episode we'll dive right into it and thanks for listening to street rats my way Thanks so much for listening that wraps up our discussion for Disney's Aladdin on Super Nintendo and Sega Genesis If you enjoyed this episode Please let us know with a thumbs up a comment for sharing with your friends and family If you're able to do so play along with us We'll post up coming in for socials and what games are up next at the end of each episode This has been three to one backlog by Alec L and James T Our show music is liftoff by Amy Waters You can find this song and more of their work at amywaters.bandcamp.com You can connect with us on any of our social media pages and by sending us an email at 3 2 1 backlog at gmail.com until next time You

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