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cover of Episode 019 - Jotun Valhalla Edition
Episode 019 - Jotun Valhalla Edition

Episode 019 - Jotun Valhalla Edition

00:00-55:27

James and Alec take on the Jotuun and face Odin himself. Can they gain the favor of the gods and entry into Valhalla? Listen to find out! Our show music is "Liftoff" by Amie Waters

PodcastNorsepantheonvideo gamediscussionjust talkingmythologyOdinreviewbacklogadventure
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Oh, man, all right, I guess we can go ahead and get into it. I feel like that's enough of James talking. Dude, let's get on the podcast and go to bed. It's late, so I've got to get you while your energy is good. I don't want to waste it on the color purple. Yeah, no, you're good, man. Is that the good stuff? Yeah. What are you drinking tonight, bro? We should talk about that real quick. No, I just got Pepsi. Okay. This is Airborne with vitamin C. Propel power and BCAA energy, whatever. There it is. I have a Propel as a backup, but I'm not mixing anything into it. Dude, have you had liquid death before? Yes. You've seen it. You've had it? I've had it. It's a weird thing. It was all right. Do you remember the flavor you got? It was the white can. Is that just straight water? I think it was citrusy or something. Okay. Oh, it's probably just sparkling water. Yeah, I think it had a flavor. I don't remember what that flavor was. I've been drinking them lately. Yeah? I guess I just have too much money or something. I don't know. It's a weird thing, dude, because you could buy just straight canned water. I guess the whole packaging thing, it's supposed to be marketing, whatever, but I guess it's also recyclable packaging because aluminum is very recyclable. Right. I don't know if that justifies $3 for 16 ounces of fucking water, but I don't know, man. I'm ready to move on. Sorry, I tried the mango chainsaw. It was the gold can. Oh, okay. That's what I tried. I had a lime one today. I was feeling thirsty and had $3 to spare. This is high-quality content. Maybe we could get a sponsorship, dude. Maybe. Liquid Death, I've tried most of your products. I'm willing to fucking hawk them. Three, two, one. Backlogged. Welcome back to 321 Backlog, the podcast where we play and talk about video games from our backlog. My name is Alec, and I'm joined, as always, by my good old pal, James. Hold on. Before you say anything, I had a little quip, and I forgot what it was. Dang it. Were you going to say I was a journeyman in painting ceramics? Because that's what I was going to go with, dude. Yes. Oh, I had a good one, too. I should have written it down. You got to write them down, boy. I should have wrote them down. I think it was newly married to a professional photographer. Oh, yeah, man. Married to a newly made professional photographer. There you go. She's made some of my store posts. Yep. And I paid with plastic. I think I've made her stuff. It's funny. I posted pictures that we took over the week here. We took a little week off to, I don't know, vacation around home. But we took a lot of pictures because we just got new sweet cameras. And I tagged her on one of the pictures, and it happened to be a squirrel. And it just looks like I'm tagging her as the squirrel. So it wasn't very well thought out. So I think I already know the answer to this, but how much vacation did you actually get to participate in? Because I feel like you were pretty busy. Yeah, so, I mean, we took one day and just did, like, home repair stuff. That was disastrous, man. And then I realized that I didn't fix it. Like, halfway through the day, I just looked under the sink, and it was still leaking really bad, maybe even worse. We fixed our fridge, which was really, really a big thing, because fridges are super expensive. I did end up fixing the sink the next morning. But, yeah, we've done a fair amount of vacation. Went to the zoo with one of my friends and his kids. That was pretty fun. It's different, you know, doing anything like that. It's different when you have kids with you. Two adults. Yeah, yeah. We played some, like, putt-putt golf today, which I haven't done in forever. Rode go-karts. That was kind of crazy. Would this be at the world-famous Andretti Speedway? No? No, we went to a place in Cocoa Beach, man. And it was pretty cool. There were, like, live animals, I guess, like alligators and stuff. Is that a new place? I don't know if I've… No, it's been there for a long time. Really? You can tell. But, no, it was cool, man. And we've done, like, I don't know. Like, one of the big things I wanted was just to, like, go out and do stuff, you know? So, like, this weekend's going to be a little more… There's, like, a craft fair or something like that we're going to do tomorrow. We took a lot of pictures because we both got, like, new phones with fancier cameras and stuff like that. Right, right. So, I'm trying to think if there's anything else that we really did. Walked the dogs. I've been getting… I've been sleeping in, which I normally get up at, like, four every day. So, I've been sleeping in. So, yeah, I guess what's your, like, what's your, like, ideal vacation? Oh, man. I think we enjoy going to, like, mountains and stuff like that, I guess. Going to do something. Yeah, yeah. Going out. And for me, ideally, she prefers, I think, not to take the dogs. I generally prefer to take them because I like to be out and doing stuff, like, hikes and all that stuff. And I think the dogs enjoy that a lot more than sitting at home. Yeah, I'm kind of the opposite. I think because I travel so much, I want to be home and do absolutely nothing. This was a vacation for you, brother. No, I mean, like, I want to get from the bed to either the couch or the computer chair. I want to get from the bed to the wheelchair, to the couch, to the floor, to the ambulance, to the hospital. That's 100%. You know, every now and then, if we get a chance, I do like to go and do things, go places. Living in Florida, we went to Disney tons before and after having kids. So I do like doing that, but I don't want to have, I like having staycations. That's it. I like having a staycation every now and then. Yeah, it's good. I mean, I think in this case, it was probably the optimal thing for us just because we're saving for a pretty big vacation. We're going to do, I think, around the beginning of 2024. So it was kind of nice to spend that, save the money, I guess, and not go all in on a vacation, you know. We are playing and talking about the game Jotun. That's how I'm going to say it. Jotun Valhalla Edition. And you played that on which console? How did you get a hold of this little slippery sucker? Let's see. I believe I played it on Epic. So it would have been PC. Threw my Steam Deck on a 50-inch television. Damn, boy. And it was pretty cool. It was overkill. Oh, the TV? Yeah, it was huge for a game that I think would have been just totally fine handheld. I played it on my Steam Deck as well, mostly on my TV using an Xbox controller. However, I didn't get this game for free on Epic. And I didn't. I don't know when you got it. Do you? I don't. I've had it for a while unless I also grabbed it on Steam. I don't remember, to be honest with you. I paid full price and bought it on Steam. Oh, no. This is just going to be too fucking easy. Let's do it. I wonder, can we share games on Epic? I think we would have to just log in and install it. And I wasn't going to bother with that. We had a fortunate time with Death Stranding because you had it on Epic and I had it on Steam. Right, right. I think that's the only time that we've had this where it was kind of coinciding weird. Well, Overcooked was another one that we both had. Any co-op games, we have to both have a copy of it. Right, right. So, yeah, it was not a waste of money. I'll say that. I mean, it was $15, I think, for the Steam version of it. Right, right. Hard purchased. This was your game, right? Did you pick this one? I did. Well, technically, a guest that we've been trying to schedule had picked it. And we've been having tons of scheduling conflicts, as you do. It just comes with the territory. But we played it and we've got something banked for them later on. But you and I went ahead and played it just in case and enjoyed it and figured, you know, we've already gone through the process of playing it. Of playing it? Why don't we talk about it? Content for you filthy listeners. Yeah. But funny enough, this game was actually already on my backlog. So it was going to be coming down the pipeline eventually, probably sometime next year. But I went ahead and moved it up in my discussion trying to schedule our wayward guest. Yeah. Cool, man. I just played it because you mentioned it. I don't know. Dude, I didn't even know this game existed. Yeah. You know, a while ago when I started noticing that Epic was doing free games every week, I would just go on there, I mean, barely look at the cover and add it to my library. Like almost a hundred percent. I need to do that right now, actually. Every week I would get it. I grabbed one of them. I didn't grab both for this week. But let's see if you can guess which. So anyway, this was one of those that I've had in my library on Epic for I would be so bold to say years. I don't know exactly when it was free, but it's been in there for a long time. Yeah. So I wasn't really sure what it was about. The cover looked interesting. I wasn't even really sure what it was about until I finished it. Yeah, yeah. No, seriously. Like I didn't even understand what I was doing. Yeah, I think we were getting a little too far ahead, but I think the whole story was presented. The majority of the story or the setup was like in the first two minutes of the game, like during like the intro credits or opening sequence, if you will. After that, it was a lot of dialogue that came across the screen. So it was a decent story, but it wasn't presented to be like in your face. Yeah. Jotun Valhalla Edition is an action-adventure video game developed by Canadian studio Thunder Lotus Games. It was released for Windows, Mac OS, and Linux in September of 2015. The Wii U, PlayStation 4, and Xbox One versions were released in September the following year. Receiving above-average scores from IGN and numbers in the mid-70s from Metacritic, Jotun Valhalla Edition is a difficult yet enjoyable game ready to give even the most veteran of players a challenge. Jotun's story follows Thora, a recently deceased Viking woman, having suffered an inglorious death. She must travel across the realms defeating Jotun, giant elementals of nature, chaos, power, and more. This will allow her to impress the gods and enter Valhalla. Dude, that's crazy. She fights Odin himself. I think it's Yara... Hagalaz? Hagalaz? Hagalaz? Yeah. Hagalaz. Ha-galaz. Issa. The ice giant. That's good. Issa or Issa. Sure. All right. And... Hey, that's easy. Yeah. Then she eventually fights Odin himself. Having proven herself, she is ascended to Valhalla. That was a setup. Yeah, that was a setup. Dude, you got me. So, how did you like the graphics and the art style? Because I want them separated. So, some parts of it I liked a lot. The art style was good overall. It was all hand-drawn, which is pretty cool, right? Yeah. If I remember correctly. Yeah, I believe it was. So, the art style I did like. The graphics were good as well, but some areas stood out as much more pleasant to look at. And then also, I'll say some of them were very plain. Yeah. Especially, like, I'm thinking of the first area with the grass, which was one of my favorite areas. But if you think about it, it was very just green. Like, the ground was just... It looked like paper. Yeah, I think for an art style, because graphically, I think it held up across the entire game. Yeah. They picked the art style, and they graphically were able to pull it off in a very seamless way. It played very well. But, yeah, the art style. The first area that was all plant life and all that was very bland. Yeah. But I liked that. I mean, I didn't like the blandness, but I liked the area. Right. I think it was probably because they wanted to kind of introduce the player slowly into it. And they did a good job with that. Yeah. I think it was all right. It was fairly straightforward. You didn't really get lost or anything. It ended up making, like, a big circle. So, as long as you went around, you were pretty fine there. But, yeah, I did like the hand-drawn nature of it. I did... It made for some pretty gnarly looking shit. Yeah. Especially the first boss. The first plant lady boss was pretty grisly looking. She was. She was. And she was a lot harder than I thought she was going to be. I think I died one or two. I don't think I made it through any boss without dying at least once. So, do you consider... In order to enter a cave, you kind of fight like a mini boss. Did you consider... Would you consider that a boss? It was like a... Oh, the first, like, giant skeleton thing. It was like a zombie or a skeleton or something. Yeah. That one, it was all right. I think they were using that to kind of... Make sure you were ready to fight. Yeah. Yeah. That was like your tutorial almost. So... That was the only boss that I beat in one shot was the plant lady. Yeah. Each boss that I found had, like, a pattern. Yeah. Or, like, it was... Once you played, like, a few times in my case, you kind of saw what the pattern was, and you could kind of adjust your play through that. So, I didn't quite get her pattern at first. So... And the hit boxes across the board were weird a little bit. It was in that isometric view, and there were some times you couldn't really tell where your character was. Yeah, definitely. And you start swinging at nothing. So, actually having to learn how the game's hit boxes were set up kind of was an extra challenge in some portions. I think, too, with the first boss, for anybody that didn't play it or they just want to hear about it, there was, like, this giant plant lady with huge roots that come out, and the only way to, like, get the roots to retract is to use a charged attack to hit them, and then they pull back to the boss. That one, I think maybe the reason I was so successful on it was, one, it was a stationary boss where all the other bosses moved around. Yeah. And also, I kind of found, like, an area where she wasn't hitting me, and I could kind of wail on her a little bit as long as the root was pulled back. And then, obviously, there's a lot of mechanics in that fight that force you to get out of that specific area, but there was definitely a lot of zones where you could kind of take a chill. Yeah. She was stationary, but she used a bunch of, like, minions. Plant tentacles. Yeah. And weren't there, like, little creature guys that came up? Or, no, it was the plants that if you got too close, they would slam down. I was thinking of one of the other giants. Yeah, I think I know the guy you're talking about. Yeah. Or whatever. No, it was, let's see. Or Heimdall. It was the one boss where there's, like, a bunch of dwarves that attack you. Yeah, it was the, I think it was Fae. Was it Fae? Yeah, the warrior giant. She had, I think, what, a sword and a shield or an axe and a shield. Okay. And she would do the big swipe, and I think she would throw something. Yeah, yeah. It's been about a couple weeks since I played. I think I'm mixing up the bosses in the game with the abilities, like the names of the, you know, so whatever. Yes, the runes. Through the game you find these shrines that give you runic powers, and they were named after different gods in the lore. Yeah. So, right on. Let's move over to sound quality, music, and something I'm really excited to talk about, or at least defend myself, voice acting. So, sound quality, I think it did well. It fit the style of game very, very well. It fit the art style. It wasn't too, it didn't, it just meshed very well with it. And so happy. They had voice acting, and it was a real-world language. It was Icelandic, I believe. I didn't actually write it down. I was so excited I got, I just got so, you know, beside myself. Let me see. I think it was Icelandic, but I want to just verify. Oh, jeez. Oh, jeez. Icelandic is what people are saying, yeah. Yeah. So, I looked it up before, and I had confirmed it previously. I didn't write down the actual language. But I can't understand it to save my life. However, it, you could tell. And it's English subtitles, too. It goes subtitles, so you can read what's going on. But also, just the, there are some words that are, like, similar, or not similar, but there are some Icelandic words that have a very close pronunciation to some English words. So, you could kind of, you know, hear them in there every now and then. Right. So, just the cadence of, like, how they spoke, you could tell it was a real language. Yeah. It's weird. It makes a difference. Yeah. And it was before I even confirmed it, I was like, this sounds so much better than what we've been hearing with Ori and Brothers and some of the other ones. So. Summers. Summers. Thank you. Oh, man. So, I was very, very, very happy that they actually went through the process of just using a real language. It's so easy. It's so easy. It's already there. It's written. It's already there. You don't have to burn your tongue. So, they got huge props from me for that. The music in this game was good, man. Like, the sound quality, the sound effects, I guess, were good, too. I particularly liked when you did the charged attack. It would have that, like, classic gleaming blade noise, like the ding, right before you swing the axe. I liked that a lot. But the music in the game was great, man. There was one day. I feel like I say this every five recordings that we do. There was one day where I was playing this, and I just stopped because I was, like, you know, I'm going to take a little break from it, and I was just sitting on the couch, fell asleep. Like, you know, the music was just relaxing. It didn't take long. Oh, man. But, yeah, the voice acting was good. I liked it. The music was great. It was very, it was always there. There was always music playing in the game. Yeah. So that was nice. Yeah. It reminded me, I probably should have brought this up with the graphics. It reminded me of some of the, like, older, I don't know, it gave me, like, an old, like, Game Boy game kind of vibes, just newer age. I guess, like, in how it played. Yeah. I think. For me, Super Nintendo would probably be. Yeah. I don't play many in vibe is what I'm going for. Not, like, graphically or whatever. It's more like the vibe. I don't play many isometric games. I've only really played two, Heroes and Diablo. I don't really play any other ones that I can think of. Is Baldur's Gate considered isometric? No. It is, but that one's new. I've only ever played three, so I didn't play any of the older Baldur's Gate. So that's a new one for me. So very, very few times or few games that are this isometric view, but I feel like that was. RuneScape. Seen in older games. Yeah. Yeah, anyway. What's left in our opening stuff? We do have to talk about the mechanics, which I think you touched on a little bit with the charged attack. Fairly simple mechanics. There was, I think, a regular attack and a charged attack. There was a dodge. There was a dodge. It didn't jump, I don't believe. No. And then there were special abilities you could use. Yes. And then you could switch through. That was kind of cool and difficult, how you switched through them. You switched through them with right and left bumper. Yes. And then you used them with what, Y, I guess, or triangle? Is that right? I think it was the top button, which I think would be Y on Xbox. Y or triangle. Yeah. I didn't like having to switch. I can't tell you how often I would want to use one, but I either hit the bumper too many times or I'd not get there because it would just go one after the other. I didn't like it. There were times where I would use the same thing twice. Like, the speed buff was particularly bad for that. Like, I would activate it twice on accident, and it would use both charges. It would punish you for that. Yeah. I think because you were already using your joysticks to move around, I think getting, like, a radial menu, like doing the bumper and then clicking. It would pause the game for a second. Yeah, and then using a radial selection. I think that would have worked a little better. Or, I mean, there weren't even that many abilities, dude. You could have, like, maybe it would be a little bit problematic, but you have the D-pad that's four directions. You also have multiple triggers you could have used. But I could see that also being a little bit problematic. Like, you know, that's a lot to remember. So, yeah, maybe a radial would be the best option for that. I want to say that the character swings that axe so fucking slow. Even the fast attack felt like an eternity. However, it makes sense because if she wasn't very old, and it's her father's axe, right? It's not her axe. It was like her—I remember reading that or hearing that. It's her father's axe. It's obviously very heavy. So even just a regular swing of it takes some time to move it. So it's okay. It's a mechanic. There's a reason for it. But holy shit. Right, right. Yeah. I don't think that bothered me as much as the hitbox issue I was talking about earlier. I think I got used to it pretty quick, and I don't play these types of games very often. So I don't have much else to compare it to for an isometric melee in the way this one plays out. Like Baldur's Gate, for example, you go up and it's very— It's turn-based. It's turn-based, yeah. So it's a little different. One thing that they did that made it that a lot more tolerable was the dodge. Even though it wasn't a very effective dodge, it was pretty minimal, you could interrupt any swing that you're performing, whether it's a regular swing or a time—a charge swing. Right, right. You could dodge out of it very easily, and that was nice because that's pretty realistic. Yeah. Just get out of it. You're not locked into the full swing. Yeah. So that was a good way. It was frustrating, but it just took a little bit getting used to. Right. And it made sense for the game, so that's fine with me. Ten out of ten. Yeah. I also wanted to call out that in addition to the issues I had with the hitbox, the camera position made it a little difficult, too. Oh, yeah. A whole different graphical-type issue if you were to change it into what, say we talked about RuneScape or Baldur's Gate, where it's isometric but you can rotate the camera 360 degrees. Right. You couldn't do that, so you were stuck with that static position. But I also had an issue with the camera would try to zoom in or pan out, depending on what you were doing. Yeah. And it was a couple times, I think, as you had a weird transition from level to boss, it would try to zoom in or correct the camera for you, and it would mess you up a little bit. Yeah. That had happened. So it was nice that they were trying to get you into where the action was or zoom out to get you more of like a grandiose scale of the level, but it was a little weird in some spots where combat was involved. So other than that, that's all I've got to say for the mechanics. Yeah, with what you're saying, I feel like it tends to make your character feel slower. When it zooms out, it doesn't feel like moving the joystick all the way in one direction is as effective anymore, even though you still move the same distance on the playing field. But I get what you're saying. The more you zoom out, the slower it feels like you're moving. I think it was because it was doing it while you were about to get into or out of combat. Yeah. So it was usually tied around that specifically. So as it was happening, kind of like you said, it was changing how you perceived your movement. So your tactics kind of changed in that brief moment. I mean, there were only five bosses for the whole thing. So it wasn't a huge thing for like hours and hours and hours of play. It was like, you know, a total of 90 seconds over the whole game. So. All right. So should we get into the story? I just want to say one thing briefly about the, I guess as a gameplay mechanic, there was a little bit of puzzle in this game and then there were boss fights, but the game is about the boss fights. The rest of it is really just a way to acquire abilities and kind of pad it out a little bit. Maybe just the play time of the game. None of the puzzles were particularly challenging. I never died doing the puzzle parts of the game. I never even, it wasn't even real combat. There was like enemies occasionally, but I had, oh man, uh, worse than any boss being on the tree. I think it was like the shadow area with the Raven or the crow that would swoop down on you. Oh my God. Fuck that bird, dude. You know, something happened. And I think one time when I was there, it like glitched out or something. And it just like disappeared. But yeah, I get what you're saying. So that was the only, the only time in the game that I had to look up like, what the fuck are you supposed to do? I tried dodging. I tried ignoring it. I tried attacking it. Nothing. And you had to, you had to have literally a perfect dodge like three times or you would die because it would hit you so many times. So I hated that whole section. And I still don't think I found one of the shrines that I needed to get to because I just got annoyed. And, and I, I gotten the, so there are five giants. We already talked about the plant one. Uh, there's four more or five more. Anyway, there's giants in each one past that first one. You have to go fulfill two areas that each have like a rune that you have to get. So for that Raven, I had already gotten the rune for that area. So I was like, I can just leave and be done. I was, I hate it. My, my least liked area was the, it was like when you were going down the roots, I guess. And you had to, it was one of the last ones I did. Yeah. I didn't enjoy that at all. It just felt so linear. And, and I kept going back thinking like, Oh yeah, maybe if I, I spent so much time basically doing nothing when I could have just like ran right through it and got, yeah, I think I was in that one for two minutes. No, like two minutes, dude. I looked at the map and you, cause you can see where you had to go. So I hit, yeah, I just hit all the spots that I needed to got my bonus and then got the thing at the end and then fast traveled back to the main gateway. So I don't know why I hated it so much. It felt overly simply complex. It's felt too complicated for how simple it was. I got you. How's that? It was, yeah, it felt there were some of these, it had two sections. You had to go through, but a couple of times that one included, it just felt like the second one was filler and it could, it could have just, you didn't have to have two for each one. It could have been asymmetrical. You could have just had like, Oh, this one's got two. This one's got three. This one only has one. Don't worry about it. You don't have to do go all crazy, but they stuck with that, that everybody gets to pass the first one, you know? Yeah. What was your favorite puzzle zone constellations? Yeah, dude. Yeah, me too. So you're, anybody listening, you're essentially creating constellations, but there's like a, a bunch of these things you need to activate and connect to, to be able to form a constellation. If you walk through them, it'll damage you though. Cause it's, it's connected via lightning. It was fun. It was kind of like calming and, and it was kind of pretty like the, the lightning effects and everything like that were really pretty. But yeah, I liked that one the best. I liked the setting of the top of the tree as well. I wish the fucking squirrel played a little bit of a role, like do something. Do you remember the squirrel in the tree? I saw the squirrel when you got all the way to the top. And they were like, oh, and then, yeah. Did you interact with it a second time or did he just, did he just run by? I think it ran by and then I met, saw it again up near the top and then it ran back down and that was really it. It was kind of a thing, but there's probably some sick Norse myth, Norse mythology about squirrels that I just. You know, that was one thing on my, on my homework that I wanted to do was kind of deep, deep, deep research worlds and also deep, a little dive, a little deeper into what they were, what part of the Lord they were pulling from for this game, you know, cause North, Norse mythology is so popular and vast, but it's super popular for so many forms of media and just, you know, just like a Marvel, right? So I, but I'm curious to see, yeah, I'm curious to see what they decided to, which, which direction they went with. So I have, I have a feeling just off of like how they were presenting some of the story and, and things they chose to focus on. I think they were probably going fairly accurate or, or, you know. Oh, probably. Yeah. I mean, they referenced the squirrel and what it did. That's pretty meta. I mean, that's a lot more, probably a lot more historically accurate than what Marvel's doing. So, okay. And then, yeah, we can, I guess we'll move on a little bit to the story part of it then. Does that seem like the logical progression? I think so. Cool. So we already mentioned, um, the character Thor, uh, she doesn't die a warrior's death, but she's given a second chance to impress the gods, uh, by fighting and defeating these giants. So I missed it initially, but I guess, I think as the game was starting, I was like setting up my headset and, and getting like in the space to like want to game, but I had to go back and watch it. I guess she died while on, yeah, she drowned. They were, they were on like a, a ship going somewhere and, and went through a storm or something. And, uh, the boat sank and she ended up drowning. It'll let go of the gigantic axe. Oh yeah. So now she's like in, I guess like, um, I don't know if limbo would be the right term, but like some kind of, yeah, like a, like an in between trying to impress the gods as a warrior by fighting these, these giants and these, um, different entities to like impress the gods themselves to get herself a place in Valhalla and solving obligatory puzzles. Yes, clearly. Yep. That's, that's, that's what, that's what all the runes are. They're the answers to the puzzles, right on, on like their access. Oh, she was in the void. There it is. Ooh, let me see if I can pronounce this. Go ahead. I'm not going to try it. It sounds like a racial slur. Go ahead. Gananga Gap. The Gananga Gap. Ooh. Shit, dude. Which is, which is, uh, translates to the void, which gap also translates to the void, which is the last three letters of that word. So you don't even need to be able to translate it. It was like, uh, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, 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blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, 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blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah, 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