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cover of Nightngale take 1
Nightngale take 1

Nightngale take 1

Jeffrey Clark

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The speaker discusses their interest in a game called Nightingale. They find the landscape beautiful and eerie, and they are intrigued by the base building aspect. They hope that the bases can be attacked or serve a greater purpose. The speaker also admires the design of the creatures in the game, finding them magical and fitting for the tone. They predict that the game will have deep lore and hope it is accessible. The speaker notes that the game has a high-fidelity Elder Scrolls feel. They express interest in the eerie creatures and believe that if used correctly, Nightingale could create a captivating universe. They mention the variety of weapons available and emphasize the importance of quality control for the creatures, lore, and overall direction of the game. The speaker wishes the developers luck and asks listeners to share their thoughts on the most interesting aspect of Nightingale. Nightingale, take one. Hey you, I'm your player two and let's talk Nightingale. It looks like a very beautiful and eerie landscape, meaning the world is beautiful but also weird enough in a way that would intrigue me and potentially scare me. The base building is something that I will always get hooked on, and they also look really big. I'm not sure what function they will serve other than to make your area look pretty. It would be great if they can get attacked, but we'll see what they have in store for us. The base building is something that will always hook me. I like creating things artistically even though I'm not that great at it. I'm wondering what function they'll serve other than just to hold your stuff. It'd be really interesting if they got attacked or they became a hub of some type. The creatures look magical and also magically interesting. It's really easy for designers to just make mythical creatures out of nothingness, but the Nightingale creatures look like they either belong in that environment or that they so weirdly don't but still fit the tone of the game. I love it. Due to the weird creatures, the landscape, and the fact that portals are a thing, I feel like this game is going to have some very deep lore and I hope that they make it accessible so we can get hooked on what Nightingale is very quickly. And I don't know if you've noticed, but it looks like a very high-fidelity Elder Scrolls game. It looks like, in my opinion, Skyrim, but with better character models and EMB mods. So let me know if you're going to play Nightingale in the comments below. I'm not going to lie, I'm really interested in the eerie creatures. The weird no-eyes thing that teleports away, since the character didn't attack it, it looked like it had a function, as well as the masked rabbit. I feel like if they use these creatures correctly, Nightingale can create a really, really, really deep and interesting universe that people will get lost in. There's melee weapons, there's magic, there's guns, which will allow people to play however they want, but they really have to do a lot of quality control on the creatures, the lore, and where everything's going, because that's going to be the thing that makes Nightingale go from, hey look, what's that game at Gamescom, to, oh my god, I can't wait for Nightingale 2. So I wish the developers luck, and for those of you listening, I want you to tell me in the comments below what is the most interesting part of Nightingale for you. Peace.

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