Details
Nothing to say, yet
Big christmas sale
Premium Access 35% OFF
Nothing to say, yet
The speaker took a digital audio class and learned twelve sound processes in Audacity. They gave examples of each process, including reverb, wah-wah effect, distortion, fades, pitch adjustment, and delay. They also demonstrated combinations of these effects and played a composition showcasing all of them. This summer, I took a digital audio class with Dr. Steve Estrella. Let's listen to four and a half examples of twelve sound processes I learned in Audacity. This first example uses a clip I recorded of the bassoon playing an ostinato. The first effect I use is reverb. In the second example, you'll hear a reference example again, and then hear the wah-wah effect. In our third example, you're going to hear the same reference example, but using distortion. In this next example, you'll hear fades in and out. This is example four and five, and here we're going to fade in. And in that same example, we're going to fade out. This next example, I've used the AU pitch effect, and I've lowered it an octave, so this is minus 1200 cents. This next example, seven, is a different reference example. It's a more sustained example to show you just how different these things sound. And here we have it with the reverb. This is the second part, and here it is with reverb. Sounds pretty nice. Here, we've added a pitch that is a minor third above. That's plus 300 cents, so that's three semitones. There's the reference example again. This also has reverb added to it. Sounds pretty cool. And then our ninth example is using a delay, AU delay, and you can set this in many different ways. I just used the default setting, which you'll hear in just a second. There you go. There's the reference example again, and here's the delay. You can hear those little reiterations of that sample. Okay, here's example ten. This is that same sustained thing, but a combination of all of these things. Reverb, pitch, and delay. Example eleven is sped up twice as fast. With the twice as fast, it also changes the pitch an octave higher. If you multiply something by two, the pitch will go an octave higher and the speed will go twice as fast. And then this final one is in reverse. My final example is many of these effects put all together in one little composition that I entitled Effects Playground. Enjoy. Thank you. Thank you.