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In this episode of Movie Antics, the director and animator of Big Hero 6 discuss how the movie addresses the idea that revenge is not the answer. The main character, Hiro, initially seeks revenge against the person responsible for his brother's death. However, he learns that revenge only leads to more violence and instead channels his anger into becoming a superhero. The movie promotes forgiveness and shows that working towards a better future is a more effective way to deal with personal loss. The negative consequences of seeking revenge are also explored in the film. The personalities and traits of the characters were developed through a combination of the script, voice performances, and animation techniques. The character designs were influenced by the movie's setting, which is a mix of Tokyo and San Francisco, and the plot unrelated to the theme of revenge. When was the last time you thought of seeking revenge? Hello and welcome back to Movie Antics. Hi, I'm Chris Williams, the director of Big Hero 6. And I'm Siyoon Kim, the animator of Big Hero 6. For today's special talk, we will be discussing how the movie Big Hero 6 is related to the idea of revenge is not the answer. Before we start answering the questions that people have wanted to know, we have been told to give our opinions on behalf of the topic. Chris, you first. Well, when I come to think about it, I guess all I can say is that revenge may temporarily mask our pain, but it does nothing to make us feel better later on. Well, people who seek revenge instead of forgiving or letting go tend to feel worse in the long run. The first question for you, Chris, is how does the movie Big Hero 6 address the theme that revenge is not the answer? Well, in the movie Big Hero 6, the main character, Hiro, initially seeks revenge against Callahan who caused Tadashi's death. However, as the story progresses, he realizes that revenge is not the answer and that it only continues in a cycle of violence. Hiro learns to turn his anger and frustration into something positive and uses his guilt to become a superhero and protect the city from harm. The movie influences the idea of forgiveness and shows that working towards a better future is a more effective way to deal with personal loss and grief. Thank you for that answer. Another question to relate with this theme is what are some of the negative consequences that come from seeking revenge that you included in the movie? Okay, so when Hiro found out Callahan was the reason behind Tadashi's death, Hiro felt betrayed and devastated, so he wanted to seek revenge towards Callahan. He programmed Baymax to target and hurt Callahan, but fortunately at the time, Hiro's friends were there to prevent Baymax from hurting Callahan and made Hiro realize that revenge would not make matters any better. Now, to you Yun, a question for you is how were the personalities and traits of each character developed in the animation process? Good question, Chris. The animation process and the personality traits of each character in the film were developed through a combination of features. The script helped to establish their initial character traits while the voice actors brought those characters to life with their performances. Animators then used the voice performance as a guide to create the characters' movements and expressions, which further developed their personalities. Additionally, the characters' designs, including their appearance and clothing, can also convey information about their personalities and traits. The animation process is a collaborative effort that involves many different creative professionals, all working together to bring characters to life in a way that is engaging and believable for the audience. The last Q&A for the show is how were the character designs influenced by the movie, setting, and plot unrelated to this theme of Avengers of Azoth? The character designs in Big Hero 6 were influenced by the movie, setting, and plot. The setting of San Francisco is a mix of Tokyo and San Francisco and was a main role in the character design. Some of the characters, like Gogo, who are from Japan, were designed to seem introverted and secretive, while others, like Honey Lemon and Fred, seemed more bright and positive. The protagonist, Hiro Hamada, was made to look like a regular teenage boy who relies on his older brother to get out of trouble. The movie's theme would be that revenge is not the answer and revenge will not change anything. Well, that's the end of today's special. I'm Chris Williams. And I'm Siyoon Kim. And bye!

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