Home Page
cover of MP3 Mina (Epi) Interview
MP3 Mina (Epi) Interview

MP3 Mina (Epi) Interview

Joey DeignanJoey Deignan

0 followers

00:00-19:05

Nothing to say, yet

Podcastspeechdoorthunkinsidesmall room

Audio hosting, extended storage and much more

AI Mastering

Transcription

Mina Johnson-Glenberg, a professor at Arizona State University, discusses her work in designing and testing STEM learning content. She explains the development of a COVID-19 modeling simulation game and its initial shortcomings. The game, called COVID Classroom, is now available online and aims to teach players about making decisions to keep themselves safe during the pandemic. Johnson-Glenberg also discusses her passion for creating educational games and her goal of making them accessible to the public for free. She explains that games are more engaging and allow players to practice decision-making skills. Additionally, she talks about her personal journey with dyslexia and how it influenced her interest in alternative ways of learning, such as through games. She mentions her work in creating virtual reality and augmented reality experiences to teach complex scientific concepts. Finally, she explores the challenges of addressing misinformation and conspiracy theories, attributing some Awesome. Awesome. So, for starters, can you introduce yourself? My name is Mina Johnson-Glenberg, and I'm a professor here at Arizona State University in the psychology department. I trained as a cognitive psychologist, but what I do now is in my lab we design and build and then efficacy test learning content, STEM learning content, and multimedia. Wonderful. That's wonderful. So, I want to start out by asking, based on the COVID-19 modeling simulation that you created in 2020, can you tell me what that application was and the purpose behind it? Yeah. I think I'll start with just the genesis of it, like the idea of it, why we wanted to do that. I mean, as you all, as we remember, you know, March happened and suddenly everything shut down and, like, there was so much anxiety and angst in the air and people didn't know how it was being transmitted, and so it seemed important to me to, like, maybe show how it was transmitted and then things that we could do as a community to combat that. And my lab really rallied around that. It was nice because I had a bunch of developers and I had some artistic people and just, you know, we seemed to have the skill set to build a game. The first game we built was really a dud and we wanted to use AR, augmented reality, and so that's where you put a digital overlay on the real world. So, imagine, like, you have your phone and you're aiming it at the desk, the camera, and then on top of the desk shows up a gray or a red little avatar digital person walking on the desk. And so we were trying to show rate of transmission. So that person would be red if they were infected or gray if they were not. And then as the infected person got closer to the other gray people, they would become infected. And so we were trying to show R-naught. Do you remember that? R-naught, the rate of transmission. Yeah. And you know what? We did it and it was so boring. Like, after a while, it was like, okay, people are turning red. What does that mean? And why do I care? And it would happen too fast and you couldn't track what was going on an individual level. And it just didn't, it wasn't a good lesson. It sounded good on paper, right? As I describe it, it sounds interesting, but it just, it wasn't a good lesson. And so we had to throw that away and go to another format. And that's the one that you saw. That's the one that's online now at the embodied-games.com website. That's called COVID Classroom. And it's the one you play on a browser. So it has no AR components. None of that, you know, sexy overlay stuff. It's just like a classic 2D game. Click on things. You play as a student. You know, if you're role-playing, you're like a student at a school, a big school, and you're making decisions about how to keep yourself safe. Like, do I take the stairs or do I take the elevator? And that was sort of new at the time, right? We weren't sure, yeah. So what is, what are we, like, what's the purpose of teaching this information, like, on, within this format specifically? Because, so, specifically with what you were talking about as far as the website, you know, teaching people how to make decisions, teaching students, showing them their options and then making decisions on this website. What is the, what are we trying to teach, like, what's the purpose of the website itself? So the whole website, that's a spin-out company from ASU, the whole website, embodied-games.com, is because a lot of my games are grant-funded from NSF. So I get money from National Science Foundation to build these educational games, and then I want to give them out to the world and have people use them. But I don't know how to sell or market, and I don't want to learn. I've tried it before, I'm bad at it. I'm good at building games, but I can't do everything. So my goal is to just put them there for free and let people grab them as they want them and use them as they will. Very cool. So that's sort of the attitude. That's very cool. And then it's a great learning experience for the students in my lab, but, you know, your other question was, like, why the game format? Is that what you were asking? Like, why games? Why don't they just read a packet of information? And that's traditionally how public health announcements have been made, but we know it's more engaging to play a game, and a game allows you to sort of practice the thinking, to simulate the thinking in your mind about what you might do, and so it just gives you a way to practice making better decisions before you're up against that task itself. The new game we're working on is, like, mosquito breeding place eradication. So imagine, like, a dog bowl that's left outside after a rain. That's a place where mosquito larvae will breed in a bowl like that. So we're teaching people how to, like, clean up their backyards after rains and what to do with old children's toys, old tires that are in the backyard, things like that. Very cool. Very, very cool. What originally got you into exploring educational games? I am moderately dyslexic, and so growing up I was like, wow, how can it be that, like, I'm really gifted in math, but I struggle to read, I'm such a slow reader, and I can't spell worth anything. So, you know, what is that about? And that's why I went into cognitive psychology to understand how people can have strengths and weaknesses within the same brain. And so once I understood that, look, I'm not a great reader. I have great curiosity, and I'm able to learn, but what are other ways to learn besides just using that decoding of words signal? What's another way? And so that's why. Another reason I like to make STEM content is because I didn't have good STEM growing up, and these concepts are so fascinating, right? The electromagnetic field, it's 3D. It's around you in three dimensions. And so that's one of the reasons I got into using VR, because I want to show phenomena that are multidimensional in a multidimensional space. So we have something we've built where you can, you know, put on the headset and then see vectors that represent the electromagnetic field around you in real time. Like, what does it look like now? Actually, we have an augmented reality one as well that you can tap on your phone and see the vectors here in Phoenix and in this office right now, I could show you that. That's really cool. That is really, really cool. Oh, my gosh. So shifting a little bit to when it comes to knowledge in general, because with cognitive psychology, obviously, I'm sure you've done a lot of research and you have a lot of experience understanding different types of knowledge and how people gain it. Would you say from a scientific viewpoint, what do you consider is knowledge? When are you justified in saying, I know this? That's a very deep question. It is. You know, and for someone like me, who's very, yeah, I am scientific and mathematical, I think of knowledge as a structure in your mind, right? So imagine you have Lego blocks in your mind of certain content areas, right? So I understand how a vector measures magnitude and distance and I understand there's this thing called the magnetic field around me and I can place a vector there and that shows me at that one instance the field. Like, that's a pretty sophisticated Lego structure for someone to have. Yeah. But before I got this tutoring from a physicist who's a friend, I only had like one or two Lego blocks. I only understood that, oh, a vector has a length. I didn't know what the length meant. So that's one Lego block. And then I got more and more on top. And so now I have what's called a structure. I have a mental model of how electromagnetic fields work. And so that to me is knowledge. Another way to think of it besides these abstract Lego blocks is really morphosyntactic. And that is literally the neurons in the brain. And the more you learn, you can see there's more connections at the ends of the neurons. There's more axonal connection when you have a more sophisticated knowledge structure. There's many levels to think about what knowledge is. And so you can think about it at the cellular, like at that brain cellular level, chemical level even, or you could think about it, pull back the lens and think about community knowledge, like groups of people. What do they understand? Absolutely, yeah. And going into that community knowledge and related back to COVID-19, when we did see an upsurge of people doubting this pandemic that was being supported by various previously respected institutions, you know. When it comes to understanding how do we get the truth across or how do we get the information that we've gained scientifically, empirically through the research, how do we convince people that that research is true if they didn't do it themselves? I have spent a lot of time the past year or two thinking about what does it mean to be a disbeliever, to be a conspiracy theorist? I have a couple of those in my family, and they're not stupid people. And so why is this? How does this happen? Some of it's the erosion of trust in institutions that's been going down over time in America. And some of it's the thrill of knowing something that no one else doesn't know. I think there's something that people get excited about. Like, oh, I know. I just heard this thing about Bill Gates and why he was behind COVID. And this is some special knowledge that I have that I can share with you to show you how smart I am. It's titillating. It's exciting. And so there's something about that as well, that people like to feel like they possess some special knowledge that you don't have. And it can be dangerous or it can be interesting, new, real stuff. But when it's not real, why does it spread and hang on so long? That I don't quite understand. Absolutely. Yeah, that's interesting. I'd never consider that perspective of the realization, that rush you get when you have, oh, I get it now. Wow, that is really interesting. I think it's, yeah, it's tricky because how do we define truth? You know, like when it comes to the science that, when you're doing research and experiments, how do you ensure that no bias is being involved in what you're recording? Well, I like that you stayed away from the word prove. So you didn't say the dreaded verb. How do you know you proved it? Because, you know, as we tell our students in psychology, you can't prove a hypothesis. You can support it or reject it. And so I'm always careful to use that language of supporting. Well, I've done six experiments thus far that support that when I space out material at an appropriate length of time, people learn more. Did I prove that spacing is the only way to go for learning? No, but I've supported it a lot. Now it's a theory. So, yeah, you know, we're very anal about how we talk about theories and truth in science and welcome a little bit of skepticism, right? Because that's how we make our theories better, testing out new ideas. I'm sorry, what was your exact question? Oh, no, that was pretty much what I was asking. I was just asking, like... Oh, biases, yes. How do we make sure biases aren't introduced? You just can't. You just have to realize that you come with biases. That's the way the world works. I ran a study a couple of years ago comparing a 2D laptop condition to virtual reality, and I came at it with the bias that VR is going to be better. You're going to learn more in VR. It's more engaging. It's more immersive. You're going to learn more. That's what I thought. That was my bias, but I designed a tight study that would get at that. I randomly assigned 200 participants to the multiple conditions, and lo and behold, in the end, it was not necessarily that VR was better. If it was better designed, it was better, but if it was a poorly designed VR environment, it wasn't better. It was worse than the laptop. So it's an intricate story. It's a nuanced story. Science is often nuanced, and that's another thing. People have a hard time dealing with nuances. Absolutely. I know. Exactly. People have a hard time dealing with nuances. I know. That's why these conversations exist. So that being said, and this is the final question that I have, do you believe that certainty exists? Can it? I know. You're really making me think on a Friday afternoon. Oh, my God, I'm ready for happy hours. We're close, I promise. Do I think that certainty exists? Oh, my gosh. I'm just going to say probably for certain phenomena, it does. I am certain that the sun will come up tomorrow, and I'm certain there's going to be an eclipse next month. But am I certain that 50% of America will vote in the fall? No, there's so much uncertainty. Do I ever believe anything can be 100% certain? I guess I'll just have to say no. Yeah, no, absolutely. Is there a right or wrong answer to this? No, and that's the beauty of these questions, right, is that everything is subjective, especially when it comes to understanding the way that we function. And what I mean by that is everybody has a different perspective on the big questions in life. It's just like what you said, how a hypothesis can be supported or nullified. It can't be proven. Nothing is certain. That's my opinion as well, but then we'll see what the next person says about it. But some things are certain, right? Like, really, it's pretty certain that the sun's going to come up tomorrow. Or rather, the earth will spin and the sun will appear to come up. I don't know. Yeah, so that's actually an interesting point. I believe it's David Hume. He actually attacked this issue with his epistemological arguments in the 19th century, and what he was arguing is we are basing that ideology, that the sun will come up tomorrow, off of past experience. But because we cannot experience the future ourselves, we cannot be certain of it. And so even though past experience has been consistent, we can't project ourselves into a time and space where experiencing the certainty of that event happens. Like, we can't experience the certainty of that event in this moment, therefore we can't be certain of it. And he's an empiricist, so it's like you believe what your sense has taken. But it's definitely an interesting... It's just interesting to think about. No matter how much repetition an event has or a truth has, unless it's happening right now and you're currently experiencing it, you're currently knowing it. Do you really know it? Yeah, I think it's good to question that, to question your senses. Just because you're seeing it, does that make it true? Maybe it's not. Mm-hmm. Exactly. Maybe it's, I know. And that's where it just gets into a whole other, like, oh, well, shoot. Can I even trust my own senses? Like, oh my gosh. And it's a rabbit hole. That's what I love about these conversations, is that, you know, you learn something from different perspectives. It just makes everything interesting. And I guess everyone has to live with a degree of uncertainty in their life, and some people are better at that than others. Some people are better equipped to do that than others. You know, like children with autism spectrum, they need a lot of sameness and routine in their lives. And, you know, everyone has different degrees of comfort with the unknowingness. And so, you know, my husband, he really needs to know things and what his job's going to be and what he's going to make next year. So it was good for him to be a tenure professor, right, because you know what your job is going to be for 40 years, and that's what he did. Exactly. But, you know, I'm always impressed with people who are, like, artists, that independent contractor. Like, you don't know where your next paycheck's coming from. So those are people who can handle a lot more uncertainty. Absolutely, yeah. And oftentimes those are people who are more open to understanding knowledge and the truth as ambiguous as, like, okay, well, you know. It's strange how subjective everything is when it comes. It's hard to be doing all of this research and trying to understand why things are the way they are. And I just feel like, at least for me, I just keep hitting this wall of, like, well, it's up to everybody to, you know, make their own decision on how they think, why they like what they like, what they love. It's, like, what morals they have. It's totally subjective. It's all subjective. It's just strange. Sorry. That was my rant. I will not be going into that again. Thank you for sharing. I really appreciate it. This was fun to talk to you. Thank you. I really appreciate it. Thank you so much.

Listen Next

Other Creators