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Dustborn take 2

Dustborn take 2

Jeffrey Clark

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Dustborn is a unique game that combines elements of Life is Strange, action games, and Telltale. The game revolves around the power of words, where what you say can impact the people and world around you. The colorful cast of characters and the ability to use words to solve issues in positive or negative ways make this game intriguing. The gameplay and idea of the game are interesting, and the choice to be altruistic or not adds to the fun. Overall, the game looks promising and I'm excited to see how it turns out. Hey you! I'm your player 2 and let's talk about Dustborn. Dustborn seems like a unique mix of Life is Strange, an action game, and a little bit of Telltale. The hook of this game is that your words have actual power. What you say will affect the people and potentially the world around you, and I think this is where the Telltale aspect of it will come in, where what you say to people will figure out how you solve issues in the game. Positive, negative, remembering, all that good stuff. I think that the words have power aspect of the game is where the Telltale-ness of it will come in, because in these talk situations you will get to decide how to use your words of power to fix these issues in a positive or maybe even a negative light. One thing I will say about this game is it's colorful, it has a colorful cast of characters, and it may be one of the most unique experiences when it comes out, and I'm excited to figure out in what direction that they go. There's an action element to this game that was only lightly touched on, so I'm assuming that it's just going to be a consequence of you just being really mean. Let me know what you think of the gameplay, the idea, and of the game in the comments below. Peace. I'm not going to lie, I just straight up like the way the characters look, and that's what drew me in the most, and then the second hook for me was, oh, she says words and then people have to deal with what she says. They're just like, shut up, well, no one can talk now, whoops. I think that's one of the best parts of an idea like this is, you know, what happens when you speak and stuff happens, specifically to other people. Like, you know, the guy in Twilight Zone, he's like, I wish everyone would go away, and then they do, and all he has left is his books, but he also like breaks his glasses. I'm hoping they explore something like that, so it's not just like, I have powers and I can't use them well, so I dislike things. I hope it's, I have powers, I know that they're very powerful. I'm bouncing back and forth between being like, altruistic and the worst. I think a mix of those two would be incredibly fun, so let's see what they decide to do with the gameplay. Honestly, they'll probably give us the choice, and, you know, that'll be one of the more fun parts of Dustborn. So yeah, those are some ideas that I have about Dustborn. Peace. Okay, that was nice. I enjoyed that.

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