Home Page
cover of MAP3
00:00-01:02

Nothing to say, yet

Podcastspeechclickinginsidesmall roomnarration
0
Plays
0
Downloads
0
Shares

Transcription

In this game, the player starts in an elevator and can buy things in a pre-run shop. The game ramps up when the player opens the door and begins to hear different sounds like elevator music, rain, and keys. The player keeps track of these sounds on a screen. Suddenly, the lights flicker and a growl is heard approaching. The player hides in a closet to stay safe. The game starts in an elevator. Already hounded by several different sounds, elevator music starts to play. This allows players to buy things in the pre-run shop, counting down the seconds until the game truly begins. A ding is heard as the door creaks to the side. Heavy rain starts pouring down the window and you grab the keys. Make a jingle when you pick it up. And you finally open the door. This is when the game starts to ramp up. Let's pause for a moment. So far, we've heard a lot of different diegetic sounds, ranging from the elevator music, to the rain, and the key, within the first two minutes of the game starting. Anyways, from here, we will keep track of the diegetic sounds in this neat little screen. Let's continue. Suddenly, you open a new door. The lights violently flicker. You think nothing of it. Suddenly, you hear a deafening growl getting closer and closer until it rampages through the corridors, eliminating anything in its path as you hit a nearby closet. That was close. You need to be careful.

Listen Next

Other Creators