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Anna Busenbark

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The transcription discusses the importance of representation of gender and ethnicity in popular video games such as Minecraft, Overwatch, Mortal Kombat, The Sims, and GTA. It raises questions about how this representation affects players and whether it matters. The goal is to have a discussion about why representation is needed in video games and whether the current level of representation is sufficient. We all know and have come to love the games we grew up with, like Minecraft, Overwatch, Mortal Kombat, The Sims, and GTA. Yet, have we actually looked at the representation of gender and ethnicity of the characters within the game? How might that actually affect those who play these games? Does it even matter at all? We are here to discuss, as a gaming population, why we need representation in video games, and is the amount of representation we have enough?

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